Frozen Tools Forensics: Shots Per 60

Chris Kane


Greetings and welcome (back) to Frozen Tool Forensics. We have had a little internal shuffling at Dobber HQ and I will be taking over the Frozen Tool Column. Grant is going to take on the Wild West, which comes out on Mondays (check out his latest take). I will be trying to fill his admirable shoes and explore the possibilities that are the Dobber Frozen Tools. Each week we will take a look at some aspect of the page (a report, a stat, etc.) and break down what it tells us and how we can use it to inform our teams. This week we are going to look at the Per 60 Minutes report, and specifically focus on shots per 60.

The Per 60 Minutes table gives us a nice breakdown of a player’s total stats for the season plus additional columns for each of those stats per 60 minutes.

A per 60 min calculation gives us a reference point for what players are doing in the time on ice they are given. As anyone who has read my columns before likely knows, I talk a lot about opportunity – and a lot of that has to do with how much time on ice a player gets. Simply put, the more playing time the better (though of course, the quality of that time does matter – but that is for another column). The reason that is true is because in fantasy we count total produced stats (like shots) and players are more likely the end up with more produced stats if they have more time on ice.

A per 60 stat seems less useful then because it neutralizes some of that player’s opportunity. It does do that, but in doing so it highlights players who are either performing well only because of that opportunity (and are therefore more likely to be hit hard if that changes) and players who are doing well despite their opportunity (and are therefore likely to dramatically improve if it changes).

The following table shows shots per 60 over the course of the season (I pulled the data off of Frozen Tools to be able to move the columns).